![]() Keep it civil, and do not make personal attacks to other users, even if they initiated it. Follow proper Reddiquette when submitting and commenting.(Meme related content can be found on /r/outerpostingworlds) This is not limited to image macros, it applies to popular trends of any kind. Use spoiler tags when commenting sensitive information. Do not post spoilers in titles, period. ![]() All posts must be directly related to The Outer Worlds.This subreddit is dedicated to The Outer Worlds a single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.Then again, you don’t seem to understand that this isn’t a patch, so at least you’re consistent, I guess. It’s weird that you don’t understand that. You just posted a video in which 21:9 is clearly not working. ! Show it to him, A D L! There's a difference between not wanting to do something and finding excuses to really not being able to do something. This is an extremely arbitrary and disingenuous argument to make. Not only can The Outer Worlds be modded to support 21:9 ultrawide, it can be modded to support 32:9 super ultrawide and looks great. Most of these enhancements tend to be free on PC so it should be expected that a paid enhancement should go above and beyond in supporting things that the original did not at the very least. Also plenty of "enhancements" as you put it have added technical features that were absent in the original version. Practically every UE4 game I've ever played has supported ultrawide natively without issue. Engine constraints? It's Unreal Engine 4. ![]() ![]() Some of you are really struggling with the concept here. Originally posted by Francis_Mallman:If you really were a fan of this game then you’d know that the developer has already stated that 21:9 cannot be supported due to engine constraints.Ģ1:9, btw, would have been patched in. ![]()
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